Hi All,
I’ve been using project all to transfer a texture from one model to another. Model geometry is identical, I have just improved the UV mapping.
I’ve subdivided both meshes to 7million polys. transfered the original texture to polypaint and then project all to transfer to the new uv’d mesh. It all appears to work but I’m getting edges on the texture. These edges correspond to the lowest subd mesh. Hope that makes sense. I’ve attached an image of what I’m getting (not the best I admit but its what I’m working on).
You can see the white squares . It doesn’t appear everywhere but enough to be a problem. I can use the zproject brush and it paints them away perfectly. However that is a manual process that takes time when I wish to just to 1 button project.
Cheers,
El-d
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