ZBrushCentral

PROJECT ALL keeps ruining my mesh. see PIC

hi all-

i’m in a bit of a quandary here.
i’ve done this process several times and it has worked perfectly, but the last few times i tried- it get total failures and i can’t see why.

here’s the workflow, following the tutorial in the TOC:

painted a mask on an arm. extracted the mask, now it’s like a sleeve.
with the sleeve extract, i then appended a zsphere and re-did the topo.
then i made an adaptive skin once complete.
took the skin, appended the source mesh, then hit project all.
the pic illustrates the progression.

aside from the fact that the newly projected details are destroyed- i have no idea why it only seems to project the details that were “inside” the sleeve???

i’ve tried all manner of variables… different densities for the skin, increased the size of the skin before hitting project all…

i even went so far as to take the source mesh, tried plugging up the hole at the top of the sleeve by appending a 3d sphere and sculpting it to fit, then merging the 2 subtools.
went through the whole retopo process, hit projectall, got the same results.

i even went back and tried the process with previous subtools that i used this method on and they worked fine. can’t get it to work on anything new.

of all the previous times i’ve tried this and got success- some of the source meshes had holes in the extract. what i mean by holes, is that i did an extract of a tank-top. did the retopo and closed the neck and arm holes so the skin was solid. also did the process on other solid meshes and all previous examples worked fine, so i don’t know where i’m going wrong now.

so please for the love of god… does someone have any idea of what happened here?
thanks to any and all who help out!

just gonna go ahead and bump this and hope for the best.

Adjust the “Dist” slider use increments from.01 to .1. One trick is to gradually increase the Dist slider from.01 or 0 on up through the subdivision levels.

thanks! that did help out a bit.
after ALOT of fooling around- i found that i had to “flip” the mesh, in the display properties submenu.
i remembered reading something like that somewhere, so i just tried some testing and got it to give the desired results.

thing is- i don’t ever remember “flipping” the mesh in first place.
i probably did, though… sometimes i go haywire running that pen around the tablet!