Hey all - this is a common problem, but I wonder if anyone has a work around.
When projecting details from one mesh to another that has holes (ie eye sockets) I get exploding verts shooting off into space around the holes. Sometimes you can use Smooth to get the stray points back into place, but it is really annoying. Other times there is no fix.
Any workarounds? I also wonder if GoZ will compeltely eliminate this issue.
Cheers,
Matt