ZBrushCentral

"Project All" Inaccuracy.

Hey all.

So, I wanted to project some existing geometry and textures onto another piece of geometry that is basically the same, only, I’ve removed the hands and feet, the UVs are different and I’ve added some edge loops in farther down the mesh.

The head geometry is completely unchanged, yet for all that, when I press Project All and work up a couple of Sub Divisions, it starts to spike. Verts inside the mouth and nose go all over the place.

Are there any settings I can change to alter the tolerance, and maybe avoid this happening?

Bumpity Bump…

pc or mac version? mac has the ability to change the distance of a projection…pc doesn’t

store a morph before you project.
project.
check for errors
switch morph target
use morph brush avoiding areas where the projection screwed up
use the zproject brush to bring those areas back
if that still doesn’t work, resculpt the small areas that mess up.

Crap. Had a horrible feeling it would be something in a “brick-wall” styleee.

Tried your suggestion already. No joy. Just have to redo I supppose. FFS.

Oh, Thanks for the reply btw. :slight_smile:

the simplest thing I can suggest is to avoid having holes in your mesh in the future… after dealing with project-all artifacts for several projects, I finally learned my lesson and started capping eye-holes and mouth holes, and then cutting the holes back in at the very end