Hey all.
So, I wanted to project some existing geometry and textures onto another piece of geometry that is basically the same, only, I’ve removed the hands and feet, the UVs are different and I’ve added some edge loops in farther down the mesh.
The head geometry is completely unchanged, yet for all that, when I press Project All and work up a couple of Sub Divisions, it starts to spike. Verts inside the mouth and nose go all over the place.
Are there any settings I can change to alter the tolerance, and maybe avoid this happening?
