Hello, I know this is already posted, but I can’t find a solution for the problem. I have the problem when loading the normal map in 3D Max 2009.

This is the sculpt in Zbrush. I used “GUVTiles” for the UVW, and “Flip Image Vertically” in Zmapper for the normal.
This is the normal map:

And this is the problem (areas highlighted):

And all the muscle details don’t appear.
I have the subdivision at 6, in 3D Max I get a low-res normal mapping. The image is at 4000x4000. Why I get that?
Thanks for reading.
