hi, i´m having some problems when i make normal maps in zbrush and apply it in a model with turbo smooth, the texture don´t fit the model like in zbrush, i think the problem is when you subdivide a model in zbrush it do not smooth the uv´s like the turbo smooth does, is there a way to get this fixed? i have tryed to use mesh smooth with “Old Style Mapping” marked and worked, but there is another way to get it right from zbrush? there is the images for the example, the first is in max, the second is a zmapper print

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