Hi there.
I have this problem: I imported a UV mapped mesh into Z Brush ant sculpted, then I extracted and exported displacement maps and tried to map them on to the mesh in Maya 2008. I assigned mental ray DisplaceApproximation node to the poly mesh with approx method set to parametric. After I rendered the scene, displaced mesh seemed as if every face of the mesh was shrinked and disconnected from adjacentfaces. There were gaps between faces. Is this a problem of a displacement map, or an approximation node settings, or some problem with the mesh itself? How can I fix this?
Thank you for an advice.
Bim