ZBrushCentral

Problems with normal and displacement maps

I made a simple mesh in 3ds max and exported it in Zbrush (obj)… Then i made some changes in the model, made it highpoly. When i make normal and displacement maps, i get something like in the picture. I think there are some problems with UV’s and they appeared in 3ds max in the begging. How can i change it so ZBrush could do “normal” normal and disp maps??

Thanks!

Attachments

wtf.jpg

You need to use the correct settings when exporting from Max.

Try these.

Hm… The settings seems to be correct. There were problems with UV’s in the model which i exported from max. When i aplyed CLEAR UV Modificator in max (or something like that) and than exported the model - everething was OK. Can i replace just the 1 LOD of my tool in ZBrush? :qu: :qu: