I made a simple mesh in 3ds max and exported it in Zbrush (obj)… Then i made some changes in the model, made it highpoly. When i make normal and displacement maps, i get something like in the picture. I think there are some problems with UV’s and they appeared in 3ds max in the begging. How can i change it so ZBrush could do “normal” normal and disp maps??
Thanks!