Hey guys! 
I modeled a Head in Maya, export it to ZBrush and make details and so on.
Afterwards i created a Displacement map and a normal map in ZBrush, the first thing what i doent understand is:
1.) Why are the created Maps on the top horizontally placed.
I rotate these Maps about 45° so that i can use the whole place.
Furthermore the Quality of these Maps are not so good. As i wrote, i need the Maps for a Head. So i used a resolution of 2048x2048, is that not enough. If not, the next Problem is, that mental ray does not accept Maps with a higher resolution.
Maybe it is possible to write a short tutorial/process, so that i see what went wrong.
Thank you, and have a nice day! 