Hi there, I imported a model from max > zb, stored morph target, subdivided and sculpted.
Now when I go back to level 1 and switch morphtarget my original mesh is restored but it is offset from my sculpted mesh, meaning the model appears to jump from one location to another.
As you can imagine this means dire consequences for generating a displacement map for my original mesh.
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how can I recenter the morph target mesh with the sculpted mesh
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if 1) is impossible, can I reimport the original mesh as a lvl1 morphtarget
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what does “cage” do, does it generate a level 1 mesh that will get me the closest to my level 6 sculpt (i.e. most efficient low poly shape for subdividing/displacing to level 6 sculpted mesh)?
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if I can’t reimport a level 1 morphtarget, I can probably reimport my original mesh as level 1 itself - would this be a viable alternative or would it introduce error?
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unrelated, but I can’t import a 32bit displacement map into max8 above 3072^2… is that a memory issue? (I have 2gb of ram?).
Thanks!!
Alex