This has been bothering me for a while - but the standard import from max to zbrush seems to go weird.
The move scale often seems broken - as if the model appears so large zbrush can’t shift it. Likewise if I use dynamesh, the model seems locked at a ridiculously dense poly count. A simple 20 poly model will turn to a 3 million one.
Exporting and then importing it as an obj works fine - and exporting it TO max is equally fine. It’s just the importing for models built in max that seems iffy.
Any suggestions?