Does ZBrush omit information or mix things up, once you save as a ZTL?
I have no problems creating morphs and Displacement maps for use in DAZ Studio with ZBrush as long as I never save my work (as a ztl) before exporting it as a morph target in OBJ format.
My (Test) Workflow:
- Export an OBJ from DAZ Studio (export works as a morph target in DAZ)
- Import the OBJ in ZBrush and immediately export it (still works as morph target in ZBrush)
- Save as ZTL in ZBrush, restart ZBrush, import the ZTL and export it as OBJ => doesn’t work as morph target anymore
Since there is no editing happening and it’s always the same mesh, the problem seems to be caused by saving the mesh as a ZTL.
Does anyone have an advice for me? Thanks in advance!
I think he’s having problems with what happens to group names–Daz Studio has a very powerful tool, Morphloader Pro, which with its “bone welds” feature allows you to save a model with multiple parts. It keeps itself sane by using polygon tagging to figure out which part morphs go to which part. Zbrush preserves these names exactly if you load and .obj and export an .obj without touching polygroups. However, if you save as a .ztl, then polygroup names seems to go bye-bye. It’s just a minor inconvenience about .ZTL files–easily worked around. 
