ZBrushCentral

Problems with displacement maps in Zbrush 3.5.

I’ll try to explain the problem with pictures:lol:

How it should look like.

[2j.jpg](javascript:zb_insimg(‘190471’,‘1.jpg’,1,0))

I followed Scott's tutorial [http://www.pixologic.com/docs/index.php/Scott_Spencer](http://www.pixologic.com/docs/index.php/Scott_Spencer) Isn't this weird or WEIRD?:eek: And I don't have prob with UVs. Tried with custom made and the zbrush ones. And the geometry is good too. double-checked it in Maya.:rolleyes:

Attachments

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Come on… noone knows the answer to this ? :cry:

well i have the exact same problem. i looked out for the problem and cant solve it… thought that it would be a topology problem i got back to maya and add some edge loops but returning to zbrush occured the same problem again.

arpaci dude if you find out what the problem is than please reply to this post :smiley:
I’m dying here lol.
And I can’t believe noone knows this… I thought it was a noob question lol

sure i will , hope someone besides us also read this topic

Can I see the low cage of the mesh and are you using adaptive when you create the displacement?

are you using 16BIt or 32BIt

Paul

here’s the low res mesh level 1

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