Hi this is my first post. If anyone could help me I would really appreciate it.
I’m using ZBrush to make a full body morph for a character in 3ds Max 2010. For some reason whenever I bring the import the adjusted .obj file into Max and load it into the Morph modifer, as well as making the model morph it will rotate it.
I have tried using the ‘zbrush’ presets in both importing and exporting the .obj and still no luck. Rotating the pivot, and/or the model in max doesn’t help.
I’m pretty sure that the problem is with 3ds max’s .obj export. Don’t remember having this problem in previous versions of Max.
Any suggestions?