I’m retopoyng a Dog mesh to minimice poly count in order to use in a videogame.
Retopoying the tail, trying to get the left side result but I get the right side mesh.
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I delete the points and retry it in many other orders but allways the same result. Anyone knows how to fix it?
I exported it to another 3d app and fixed it manualy (deleting those sides and refilling it) and when I import it again to Zbrush it imports another time the wrong way. Can I adjust some IMPORT option to avoid this to happend?
thanks
