I’ve followed scott spencer’s PDF guide every step of the way and it’s still giving me trouble.
I’m getting shearing effects near the UV borders, it looks like when DE3 exports the map with any kind of border overpaint, it’s making these extremely high value bumps appear near the borders, and it’s making seams more pronounced than ever.
Here’s some shots
http://img383.imageshack.us/img383/7833/fckingcrapfj3.jpg
here’s the artifacts
http://img201.imageshack.us/img201/2849/fckingcrap2gl1.jpg
Here I jacked up the contrast to show the overpaint DE3 did when exporting.
For some reason it’s much brighter than other areas on the map…
I think it’s those black and white border overpaints that’s causing the shearing, but how do I fix it?
And another related issue, for some reason when I import an obj that was exported from Zbrush, all the UVs become split up. It looks ok in the UV editor but every single point is seperate.
I made sure create multiple objects is off, and when I import an obj that was exported from MAYA, the UVs stay fine.
Only happens when the obj is exported from zbrush.
Am I missing something about zbrush’s obj export settings?
Attachments


I took an obj. from zbrush and exported it without “Mrg” checked. Imported it into Maya then exported it right back out with a different file name. Imported it back into Zbrush, exported it back out with “Mrg” checked. Imported it back into Maya and the UV’s were not merged.