Hi
I am currently following the Joan of arc tut for maya with the intention of bringing into zbrush to try and learn some sculpting. I have modelled the body and tried as a test to import the OBJ into Zbrush but get the following message:
This mesh contains nonstandard polygons( more than 4 sides)
Would you like to split these polygons to sets of symmetrical triangles or to a combination of quads and triangles?
Quads and triangles (compatible with Z2) OR Symmetrical triangles only?
I have checked the mesh in maya and it looks like all quads to me and when I import into Zbrush and sub d, the mesh splits in the middle were I combined in maya.
Can anyone help?
Thanks
junkie
