Hi i am following a tutorial where i had to retopologise a mesh.
So this is what i did: i made a mesh in zbrush from zspheres, exported it to 3dsmax to change some of the topology, spent a lot of time making sure to have only quads, and when i import it into zbrush zbrush alters my mesh in strange ways.
i tried deleting half of the mesh and remirroring it in 3dsmax, but the mesh gets messed up in the exact same ways when i import it in zbrush again.
i exported the mesh as an obj. from 3dsmax using the standard zbrush settings
this is my editable poly mesh in 3dsmax

I’m using 3dsmax 2010 64bit and zbrush 3.5 R3
Hopefully someone knows what’s going on here.
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