First I should probably mention I’m pretty new to Zbrush and 3d modeling in general.
I created a mesh in 3ds max and unwrapped it without any problems. I exported it as an .obj file as quads and imported it into zbrush as a tool. Every time I use z-mapper to create a normal map, it comes out very faceted, the kind of facets you see on UV seams where two seams match up, but on mine the facets lines up with every polygon edge. When I click UV Seams under display in z-mapper, it looks like it’s creating a uv seam on every polygon edge.
I re-exported the mesh from 3ds max as triangles and the problem went away. Still, the triangles aren’t subdividing very well, and I’m concerned there’s something else wrong with the file. Has anyone ever seen this before, or have any ideas what’s wrong with the file being exported as quads?