Hi, i have a problem with zmapper, before i start to sculp a model (modeled in maya) i did some test because i’ve never use polygroup in uv (you know, when you put de uv texture outside 1,0) and i wanted to be sure that warks well, but unfurtunatly i couldn’t do it. here is the facts he he.
This is when i finish the process (first image)
In the second image you can see when click on the “create current mesh” button, as you see something is wrong.
At this moment you obviously say “your UV is wrong” but here is my uv in the third image.
Ok if you think something is wrong with thw geometry, well i try it again with the same geometry but with only one UV, i mean with no polygroup and the result is good watch the uv and the zmapper normal.
So as you see the geometry is good, if i do the normal with polygroup it doesn’t work but it works when the uv texture is inside the uv.
What i want is many normal textures to have more detail but i can’t do it
.
Somebody knows what’s happen???
Thanks
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, OK thanks 
