I’ve been having a problem with morphs created in zbrush affecting parts of the mesh which were not changed in the morph.
I thought the problem, may have been in the import settings in Max, but I messed around with these and it doesn’t seem to make a difference.
I reimported the base mesh into max from zbrush and that is fine. The problem seems to start when I add subdivision levels, even going back to lvl 1 and deleting the higher levels after making my changes, I end up with a mesh which is smoothed off and lacking in detail.
I have also tried switching smooth off in the geometry rollout and that doesn’t make a difference either.
I know I must be missing something here, and would appreciate it if anyone can tell me what.