Hi everyone.
I have a question about xnormal and Zbrush AUV Tiles, hope to find help here, because it drives me mad.
I export a low poly mesh and a high poly from Zbrush with the AUV Tiles. Then I wanted to bake a normal and ao map with xnormal.
When I apply the maps to my low poly model in maya, It lloks alway crappy, because of the seams. Every face has ugly seams around it.
So my question: is it possible to use the AUV Tiles from Zbrush with Xnormal ? Does anybody knows the trick ? Or do I waste my time with this ?
Perhaps anybody has got a link to a tutorial I missed.