Hi guys!
I am pretty new to Zbrush and was hoping to start sharing some of my work, but I seem to be having a bit of trouble with
extracting my maps (normals/polypaint/Disp). I browsed the net and these forums for someone who encountered this
problem but I did not find an answer. Anyway here is an image of one of my subtools normal map…
As can be seen the map extraction is acting a bit oddly, for whatever reason the wireframe of my mesh is somehow
overlapping my normals and causing allot of deformation not to mention a bit of a headache. 
Basically once I was done modelling my subtools in zbrush, I used the uv master to unwrap them and then I exported my subtools to 3Ds to fit all of my uvs onto a single map. I exported them back to Zbrush, clicked the work on clone button and
imported my 3Ds objs on the clones, copied the uvs and pasted them onto my original subtools.
What I find excessively odd is that several of my subtools had no problem with this process and all the maps I extracted from
them were perfectly fine…
If anyone has encountered this problem and knows how to fix it, or if you may have a different process to achieve my goal I am all ears!
Thanks in advanced guys!! 

