Hi all,
I’ve this piece of band that I created in Marvelous Designer, which I then bring into ZBrush to use ZRemesher on it:
Then, I switch to ZModeler tool, select QMesh and target ALL POLYGONS.
Then I drag a bit to give a bit of thickness to the inside of the mesh.
But the result is messy:
Anyone experienced this before? What causes this and how do I fix it?
Thanks!
Nik