ZBrushCentral

Problem with using Q-Mesh to give thickness to cloth generated in Marvelous Designer

Hi all,

I’ve this piece of band that I created in Marvelous Designer, which I then bring into ZBrush to use ZRemesher on it:

Then, I switch to ZModeler tool, select QMesh and target ALL POLYGONS.
Then I drag a bit to give a bit of thickness to the inside of the mesh.

But the result is messy:

Anyone experienced this before? What causes this and how do I fix it?

Thanks! :slight_smile:
Nik

Attachments

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Your geo from MD looks broken. There are a bunch of collapsed verts along your mesh edge. Either remove those faces or rework your mesh and export settings in MD.