ZBrushCentral

Problem with texture

I didnt know where to post this up so I am just posting it here. Please move to where it is appropriate. My problem is that I imported back my head model from ZBrush to 3dsmax. I layout the uvmap in 3dsmax before I exported it to Zbrush. My problem is when I put the normal map I got from zbrush it looks fine but then when I put my skin material on my head it went bizzerk, the uvmap just went everywhere. I attached two rendered pics here.

[attach=134087]Render_01.jpg[/attach]

[attach=134088]renderwithtexture.jpg[/attach]

Any help would be great.

Attachments

Render_01.jpg

renderwithtexture.jpg

hrm, can’t tell for sure- but it looks like your texture is upside-down. try flipping it vertically.

I tried it, still didnt looks right…???

can you post up the images of the texture and the normal map that you’re using? that will help us see the flats and tell where the problem is occurring.