I didnt know where to post this up so I am just posting it here. Please move to where it is appropriate. My problem is that I imported back my head model from ZBrush to 3dsmax. I layout the uvmap in 3dsmax before I exported it to Zbrush. My problem is when I put the normal map I got from zbrush it looks fine but then when I put my skin material on my head it went bizzerk, the uvmap just went everywhere. I attached two rendered pics here.
[attach=134087]Render_01.jpg[/attach]
[attach=134088]renderwithtexture.jpg[/attach]
Any help would be great.
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