ZBrushCentral

problem with texture when applied in 3ds Max

I have made a texture in Zbrush, fliped V coordinate and exported it as BMP. So far so good.

Now I go into 3ds Max and apply it on the same model I had exported and painted on in Zbrush. Ok. Then I make a simple “standard” material and add the exported texture in the “diffuse” slot. It appears on the model in the viewport.

It looks like everything is OK and I can hit “render”.

But may be not? All is messed up. Tried to render a closer view to see it better

Hmm now everything is OK.
Any suggestions what is happening? :confused: The texture looks good only when the camera is 1 cm close to the object. When viewed in the distance the texture looks awlful.

I’m guessing that you have some kind of texture filtering taking place in your renderer, such as MIP-mapping or texture antialiasing.

So I should turn texture filtering off, right? Is that good or bad cause I’ve never had to turn it off before. In the help document of 3ds Max it is suggested to stay on for better results although in Vray I don’t know what’s the case with filtering and should it be off. Now I don’t know what to do. :frowning: