I have made a texture in Zbrush, fliped V coordinate and exported it as BMP. So far so good.
Now I go into 3ds Max and apply it on the same model I had exported and painted on in Zbrush. Ok. Then I make a simple “standard” material and add the exported texture in the “diffuse” slot. It appears on the model in the viewport.

It looks like everything is OK and I can hit “render”.
But may be not? All is messed up. Tried to render a closer view to see it better
Hmm now everything is OK.
Any suggestions what is happening?
The texture looks good only when the camera is 1 cm close to the object. When viewed in the distance the texture looks awlful.



