Somehow my actual topology on my zsphere based model has shifted, screwing up symmetry.
I started with some basic form sculpting on a single layer. Once I had the base down, which worked fine with symmetry, on another layer I posed the character.
Then on a third layer I went back to add my major sculpting and another layer for the head sculpting. Somewhere along the lines it’s completely borked.
Am I doing something wrong? I’m using posable symmetry and reset the C.Pivot.
Should I not pose until completely done sculpting or do I have to retopologize?
SS’s:
