I need some help with normal mapping. I’ve spent the last several days researching online forums and trying out several different tutorials.
I’ve tried the zbrush to MAX tutorial here in the forums by Michael McCarthy & Scott Spencer, the translated zbrush to MAX tutorial by Dexter J. Doqpelganger and a bunch of others I found online. I’ve tried turning all uv’s around so they are all upright and read all the FAQ’s and tried all kinds of other ridiculous advice I found online. I even tried welding all the uvs which just totally distorted them, created a very messy normal map and which would only cause more problems when I go to paint the model. I still cannot fix the problem I’m having with seams showing up in my normal map.
]