Hi!
I´m testing ZB 3.5R3…and it is good, but i found a weird problem.Hope you can help me.
I modelled this head using a MAX>ZB>MAX>ZB>MAX… workflow. I made UV in MAX and reimport in ZB . It works fine…but when I want to convert polypainting to texture, makes a strange bitmap with colour but only with Lowpoly detail ( level1 )
Can you see it here:
I tried to disable UV and make PUVtiles…OK, it works…but I need my own UV.
Do you have any idea what is happening???
THANKSSSS
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