ZBrushCentral

problem with polypainting and texture. Low UV

Hi!
I´m testing ZB 3.5R3…and it is good, but i found a weird problem.Hope you can help me.
I modelled this head using a MAX>ZB>MAX>ZB>MAX… workflow. I made UV in MAX and reimport in ZB . It works fine…but when I want to convert polypainting to texture, makes a strange bitmap with colour but only with Lowpoly detail ( level1 )

Can you see it here:

I tried to disable UV and make PUVtiles…OK, it works…but I need my own UV.

Do you have any idea what is happening???

THANKSSSS

Attachments

head-polypainting-problem-low.jpg

I tried in two systems:

  • Q6600 4gb ram and gf 6600gt . windows xp 32

  • Dual Core E6400 3gb ram . windows xp 64

in both, the result is the same