ZBrushCentral

Problem with .obj

Hey guys, I’m new to Zbrush and to this forum. I have a Problem that maybe some of you have encountered. This is the first model I’ve created on my own in Maya. I exported the model as an .obj, when I load the obj in zbrush some of the geometry turns out inverted. Such as the jaw bone and the teeth on the left side. I suspected this was due to the fact that I modeled the right side and then duplicated and inverted it to create the left side. Anyone know what I’m doing wrong?? I tried deleting history, freeze transformations, cleanup polygons. Every time I end up with the same result. Any help would be greatly appreciated.
Thanks, Cedric

maya1.jpg

Attachments

zbrush1.jpg

don’t know about maya (but I know it’s cause you modeled one side and mirrored)

anyway, you can fix it in Zbrush if you’d like.
tool>display>flip

you may have to break the object into different subtools to do just certain parts

Simple to correct. Select the backwards faces in maya and reverse the normals. Or turn on 2-sided display in ZB.