As you can see in the image, after i create the normal map in ZB the seams are clearly visible. This is a problem everywhere, 3dmax, XSi, Unreal editor etc…
How can i fix this ? I cant figure out where the problem comes from ?
I tryed all the combinations of flipping the RGB channels in the creation proces.
As i see it, on some of the UV islands the Normal is baked inverted or something ?
Need some advice, thanks in advance!
p.s. this is the first time this happened to me

