Hi, I’m having a problem creating normal maps in zbrush 3.5. As seen in the following image.
Basically, zbrush creates a zone without any “normal” information, as can be seen at the bottom right part of my image. This only appears in the central seam, where the model’s symmetry is located.
Does anyone know how to tell zbrush correctly create a normal map in 3.5? I have tested this with a cube (that has a symmetry in the middle) and this problem appears again. It seems that by increasing geometry (making it more smooth) it somehow smooths the UVs (which would be madness!)
Thank you