Hello, I have my insect eye made with a sphere PolyMesh3D. I subdivided and applied DynaMesh to it. Later I did a custom tileable alpha of 2048px. x 2048px. inside ZBrush (shown on screen capture). I tried to apply this alpha to the eye with Noise and what I got is a good result but with a stretched area (marked with red on screen capture). Do you know how to solve this little issue? Thank you.
The 3D Projection tends to do that when it reaches the side of a shape. If it’s possible, I’d suggest unwrapping that portion of the mesh (if it is its own subtool) and then set Noise Maker to UV instead of 3D