Hi!
I don’t know if I am in the right part of the forum but I will give it a go! I am working on a model for a short animation I am doing, and right now I am in the process of creating his “mouth bag”. I moved my model, with the lowest subdiv, to Maya to extrude the back edges of his mouth inwards to create the bag. When I then try to import it in back into Zbrush and reproject the high res details onto my model, this happens:
From what I know, the new topology shouldn’t cause this kind of problem, but simply “join” the new topology on the sculpt. Am I wrong about this and does anyone know what the issue is?
(Great snakes, I just realized that I have posted the same issue in a thread a while ago. I will try the answer I was given there, but if anyone has any other idea they are most welcome)
Barrie