Hello everyone,
So i’m not totally new to zbrush, I have no problem making, grass, wall, rock, mushroom (…) but I have some huge problem with tree.
So i will explain my workflow.
First of ive made a trunk in one piece with my tree stump.
2: I have made some premade branch which i thinking -Hey that’s will be less job in sculpting later on. I place my branch to make a confier tree.
3: When the placement is finish i merge my trunk with my branch to make ONE MERGED TREE.
4: I dynamesh it in something like 700,000 to 1,5 mil poly.
5: I smooth and sculpting all my MERGED TREE.
6: When i’m happy about the sculpting I’m ready for the zremesh / decimation because my mesh is for game.
7: So the problem is here. If i zremesh my branch going crazy and become deformed. If i decimate to 35,000 poly my branch is all ok but my uv is pretty **** top.
8: I do the project all and the decimate and zremesh.
9: So now i’m pretty confused how can i get a great result with that… look at the photo…
High poly mesh:
http://www.casimages.com/i/18020610221123194.jpg.html
Decimate in 35000-40000 poly
http://www.casimages.com/i/18020610221062813.jpg.html
Uv when decimate to 35000-40000 poly
http://www.casimages.com/i/180206102214985617.jpg.html
zremesh highpoly without project
http://www.casimages.com/i/18020610221382234.jpg.html
Sooooo please help me… my scene are pretty advance with all my stuff (grass,plants,mushroom,terrain,rock, i have some great branch alpha cards ready for 3ds BUT i can’t have the result i want with tree.