Hi people.
I have some artifact edge side with import displacement map.
so, I check my model’s uv first.
they have plenty space of uv edge, and uv island.
second, I checked my zbrush model has smothed uv.
It also dosen’t work.
So now, I have no clue for correct it.
any idea to fix it?
I used 8k map and 6 udims.
here is my viewport captured video.