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problem with dynamesh

Hello everyone!

I have a problem with dynamesh resolution I hope you can help me with.

When I remesh it doesn’t take the resolution I set so all the geometri softens and loses its detail.

Has this hapend to sombedy else?

Thanks!

Look in Tool > Preview and make sure your mesh fills the whole Preview window or bigger. If it doesn’t, increase the size in Deformation sub-palette.

Thanks a lot man, i´ll try that.

it works!! thanks a lot again!!

No problem! Glad you got it sorted.

Same here, my resolution slider seems to be doing nothing :frowning: Can you turn any object into Dynamesh? or should you always start with a Dynamesh tool?

If your resolution slider isn’t doing anything, it might be because Dynamesh is waiting for you to do something to the mesh before it will remesh. Put a stroke down first (ie: Smooth a bit somwhere) then Ctrl+drag on canvas to remesh again.

Any object you import can be turned into a Dynamesh. There is no specific “Dynamesh tool”.

Thanks zber2,

I was actually talking about having the slider at, let’s say, 400 then do a change on the mesh, increase the slider to 800 and Ctrl+drag having no remarkable increase on the mesh density.

I don’t know if it’s the correct workflow, but in the middle of a conceptual stage I decided to add something I couldn’t get nuff detail subdividing and decided to go dynamesh way. The problem is that the resolution on a human body alike figure is too low even for general shapes no matter what number is the resolution slider at.
I’ll test the check Tool->Preview and increase the size thing today.

Edit: The error gets quite obvious since I made a dragon with it and having high resolutions resulted in a bit of delay when Ctrl+draggin’ while now is ultra fast even at full res. (because it’s doing no subdivision at all)

Thanks again!

Originall posted by LapsusMental

I was actually talking about having the slider at, let’s say, 400 then do a change on the mesh, increase the slider to 800 and Ctrl+drag having no remarkable increase on the mesh density.

OK, you obviously didn’t understand what I meant. I will do a step by step example to try and clear it up for you and to show you that it’s not broken.

  1. Draw a Sphere3D on the canvas, enable ‘Edit’ and make it a Polymesh3D.
  2. Turn on Polyframe (Shift+F) so you can see the wire.
  3. In Geometry submenu, set Resolution slider to 16 then enable ‘DynaMesh’ button.
  4. Turn Resolution up to 128 and, using the ‘Standard’ brush, draw a stroke on the sphere then Ctrl+drag on canvas to update.
  5. Increase Resolution slider to 256, draw another stroke on the sphere then Ctrl+drag on canvas to update.
  6. Increase Resolution slider to 512, draw another stroke on the sphere then Ctrl+drag on canvas to update.
  7. etc, etc.

I’ll try that approach, because on the demo video, that abstract concept of a girl figure with some kind of wings and all, they got a lot more of detail than I get using dynamesh.

thank you very much!!