Hello!
I have something weird happening when I try to displace my model within Zbrush (with a map I just generated!)
It seems this is happening across UV seams but I made sure that everything was merged in 3dsmax before I exported!
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When I actually render the model with the generated map in mental ray I dont get any seams and everything looks as it should be.
All I wanted to do really is scale and rotate the base mesh - and I know theres other ways of doing it. Still I wondered why this is happening 
So does anybody have an idea what I could be doing wrong here?
Thanks a lot in advance,
seb