ZBrushCentral

problem with displacing in zbrush

Hello!

I have something weird happening when I try to displace my model within Zbrush (with a map I just generated!)

It seems this is happening across UV seams but I made sure that everything was merged in 3dsmax before I exported!

[displace_prob2.JPG]displace_prob1.JPG

When I actually render the model with the generated map in mental ray I dont get any seams and everything looks as it should be.
All I wanted to do really is scale and rotate the base mesh - and I know theres other ways of doing it. Still I wondered why this is happening :slight_smile:

So does anybody have an idea what I could be doing wrong here?

Thanks a lot in advance,
seb

Ok … the uvs were funny after all - don’t mind me. I have the feeling that when I reimported the mesh and it corrected the vertex order (?) it might have messed them up?