Hello, first let me say this is my first real ZBrush effort, and my first post here! I am really excited to join the community, and it has been my lifelong dream to do this kind of work, so I hope that these forums will become a regular haunt for me!
The current problem I am having is with displacement maps in Maya.
Here are my specs:
MacBook Pro 4gigs of ram
ZBrush 3.2 for Mac
Maya 2010
Here is the process I went through so far:
1) Modeling
I modeled the teeth in Maya. Then I set that aside, while I modeled the rest in ZSpheres. Next I exported that mesh as an OBJ which I combined with my teeth mesh in Maya. I used the Edit Mesh > Combine option in Maya, and exported this out to OBJ again, and imported that into ZBrush.
2) Sculpting
I sculpted it, and when finished (see first attached image), I had to generate new UVs in ZBrush, I used cylindrical. I then exported the the lowest subdiv version as an OBJ, and generated the displacement map. The highest subdiv level only has 1,974 mil points⦠this is pretty good? average?
[](javascript:zb_insimg(ā203133ā,āzbc-teethmonster-maya-rigged-new-pose.jpgā,1,0))
I read up on etiquette here, and did an exhaustive search of all the maya displacement threads that already exist, so I hope that I have done my due diligence, and Iāve given everyone all the info they need to help me. One thing I noticed similar to my problem was in the FAQ āStep effect in Mayaā - but that was due to 8-bit map image, so double checked, and mine is in fact 16-bit.
Thanks in advance for your help, and I promise you that no matter what, I will not give up until I have the workflow between ZBrush and animating in Maya down pat!!!
Edit: Didnāt know how to put the images in-line with the text when I posted it!