Hello , sorry for the new topic, but i didn’t found a problem like that! I made a model in maya, and detailed it in zbrush. In maya , i’m a vray2 using render, but when i always want to render this model a with a displacemant map, i always get a result like that?
There are the problems , whit edges! it is a very thin object because it is a part of an elastic cloth.This problems always come out at the border uv edges!Please help me! Sorry for bad English and lot of thanks for the answers!