ZBrushCentral

Problem with Brushs

Hi everytime a divide my tool(mesh) to give him more resolution and then add a brush on the mesh, the brush is not at the same resolution as the mesh.see the picture below.Can someone tell me how to fix that please!?

Attachments

Captureaa.JPG

the subdivided polygons are stretching. dynamesh to increase resolution density or zremesh then subdivide.

zbrush doesn’t use dynamic tessellation, where as you draw polys (tris, voxels, what have you) get added.
subdividing adds resolution but you soon reach a limit on how high you can subD and you can’t keep sculpting on increasingly deformed polys.
you have to add remeshing to your work flow.