I have just finish detailing my character in Z brush but having problems when I import the displacement map back to Maya. The model was originally created using Maya then imported to Zbrush.
When I drop the exported Zbrush displacement map into the model inside Maya it doesn’t look like my zbrush details but the model looks bulging and it nothing like my details, it sort of looks like a swollen model.
Can someone give me a full guideline on what to do. Hope you guys don’t mind as I’m a beginner.