I bring my mesh down to the lowest subdivision level and using the Multi Displacement 2 (Rev C) I use the code for Maya. I go to export the map leaving the default map setting of 2048x2048px…it sends the map out a 512x512px. If I bump it up to something over 5000px, then it sends it out at 2048. Is this just a weird bug with the Zplug? Does this happen to anyone else? Thanks!
…EDIT…OK It was exporting slow so I have my Charecter UVs set on 3 different maps (1.body, 2.Head, and 3.Hands Ears Feet) they are set up in three quadrents of Maya’s UV texture editor. When I go to export the Displacements it saves one out at 1024, and one out at 2048. No head Displacement map though. Do I have to have the UVS set all on one map or something before I take the model from Maya to ZB for the Displacements to export properly? Thanks