Hello,
I did the following steps:
- create a Cube3D
- convert it to Polymesh and divided it
- align the mesh to the front view by rotate+SHIFT
- sculpt on it
and at this point I get an unwanted and annoying effect (see pictures!), that strangely does not happen with other types of primitives.
I have not found a way to get rid of it; making a unified-skin didnt help either. I could just reduce it a bit by slightly rotating the cube so that it does not face exactly to me.
This happens only when an “Alpha” is selected. If I set off the “Alpha” I don’t have any problem, but still I need to use alphas.
Does anyone know anything about this?
Thanks in advance!
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But its less offen. hmmmm