ZBrushCentral

Problem retopologizing

Hi everyone!

i started a new model with zspheres (no zsketch) in wich i had to retopology, and now is the time of the arms, and here comes the problem, the fingers do strange things, having 4 sides poligons the adaptative skin creates a hole, i tried to redo the hole hand and reducing the "max strip lenght" to 4 with no results. Anyone can help me please? Thanks to everyone!! [![topo.jpg|683x384](upload://jHif9PPsv6vSWVC44r0uNvGrcVF.jpeg)]![adaptative.jpg|683x384](upload://zcXiJbTuZXdekUtOwWFwHXPqGRk.jpeg)

can’t do a 4 sided box. 5+ sides.

Whoa! works!! thank you so much, i didn’t knew it, is the one first retopology that i do, i thought that everything had to be 4 sided. Anyway, thank you again!