Hi,
Im having problem rendering with texture alpha in zbrush. I assigned a texture map with Alpha to its Hair card on the character. All the Hair is just a polygon plane made using a wide Fibre mesh.
Everything seems fine on the viewport until rendered in BPR mode. Every time i rendered using BPR mode, it seems bold patches appeared
I tried all the setting but unable to fix the bold patches when rendered in BPR.
Was wondering if anybody could help me out.
Thanxs.