I’ve been unable to find a workflow to get 16 bit RGB files into 4r2.
I’m painting displacement in Mari, exporting (mari exports rgb and cannot export grayscale), and trying to apply as displacement within ZB. I keep getting either a jumbled, noisy mess or what appears to be my texture w/ a tie-dye effect on it.
Problem with converting rgb to gray in Photoshop is that there’s a micro level noise leftover after the conversion that on highly reflective surfaces gets rendered.
Is this a known issue? Or am I missing something here, which is entirely possible - it’s been a LONG day! ha
Look forward to hearing from anybody with some knowledge or experience with this.
thanks!
r
