ZBrushCentral

problem painting in BODYPAINT via GoZ !!

Hello mates!
I have a problem when i’m trying to paint a mesh with normal and displacement maps that I imported from zbrush to cinema 4d with goZ…Everything works perfect (I can view the high details of the maps in the render and in OpenGL mode) but when I try to paint the model in BodyPaint in raytracing mode, the normal and displacement maps are wrong , like deformed an cutted.
I can’t paint this kind of meshes in cinema 4D ???

thank you and cheers to the pixologic team from Spain :D!!

Juan