ZBrushCentral

Problem of the displacement map

hello everybody.

I have a problem, when i extract the maps of displacement .
I have issues on the borders edges .
This problem arrive on the version 4r5, but no on the version the 4 all is clean.
I use MutliMapEporter. Here are my settings.

Thanks for your help

Attachments

SceenShot.jpg

Can you include any more info and screeners of your problem? Are you using the GoZ function? I’ve been using 16 bit DPs with the default settings and getting decent results

Thank for your help.
But i found the solution. We convert the map in TDL for 3d Light, it was our TLD maker who bug.

thx again