Hello~
recently I have been use the zbrush 3.1
After the sculpting, I clicked the uv group in the polygroup and then
select one and execute zMapper
I generated normalp in the zMapper but it generated very extranged images.
configration option was maya_bestQuality.
model : from maya
uv : multi region
In fact, I can generate the normal map in the submenu
but finally I hope to generate in the zMapper because generate cavity map too
help me anybody 
thanks u~ beforehand.
have a nice day
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