ZBrushCentral

problem normal map generating in the zMapper

Hello~

recently I have been use the zbrush 3.1
After the sculpting, I clicked the uv group in the polygroup and then
select one and execute zMapper
I generated normalp in the zMapper but it generated very extranged images.
configration option was maya_bestQuality.

model : from maya
uv : multi region

In fact, I can generate the normal map in the submenu
but finally I hope to generate in the zMapper because generate cavity map too

help me anybody :slight_smile:
thanks u~ beforehand.
have a nice day

Attachments

problem01.jpg

problem02.jpg

Afert clicking UV Groups, you also need to press Tool>SubTool>GrpSplit to break the model into a separate subtool for each texture. You should then be able to create your normal maps successfully.